#pragma once
#include "D3DRender.h"
#include "DirectInput.h"
namespace engine
{
	class EngineImpl : public D3DRender, public DirectInput
	{
	public:
		void AddRef();
		void Release();

		EngineImpl() { ref = 0; }
		virtual ~EngineImpl(){}

	private:
		int ref;

	};
}